Move → Jump → Trick → Grind → Combo → Land. Landing banks your points. Bailing loses the combo.
| W A S D / ARROWS | Push, steer, brake |
| SPACE | Ollie (also jumps out of grinds) |
| SHIFT | Boost (refills as you land tricks) |
| 1 | Kickflip · with ←/→ Hardflip · with ↓ 360 Flip |
| 2 | Heelflip · with ←/→ Varial Heel · with ↓ Impossible |
| 3 | Pop Shuvit · with ←/→ 360 Shuvit · with ↓ Varial Kickflip |
| 4 | 360 spin |
| 5 (hold) | Grab. Direction picks Indy, Melon, Method, Stalefish |
| A/D in air | Spin: FS / BS 180, 360, 540… |
| E | Grind magnet in the air · Manual on landing |
| R | Reset Jack · ESC Pause |
| Mouse drag | Look around |
Land on any rail, ledge, curb or coping to grind. Hold a direction as you lock on: sideways = Boardslide, ↓ = 5-0, otherwise 50-50. While grinding, tap 1 Nosegrind, 2 5-0, 3 Boardslide, 4 50-50 to switch and stack the combo. Keep the balance needle centered: if it drifts right, press left.
Hold E when you land to drop into a Manual and keep the combo alive. Balance with ↑/↓, ollie out to keep chaining.
Every trick in a combo adds +1 to the multiplier. Repeating a trick in the same combo is worth less. Named gaps pay big. Gold FOCUS orbs double everything for 15 seconds.
Left thumb: joystick. Right thumb: OLLIE and trick buttons. Drag the empty right side to look around.